Metal Fight Beyblade - Track List
Contents
- 1 85
- 2 90
- 3 100
- 4 105
- 5 DF105: Downforce 105
- 6 LW105: Left Wing 105
- 7 W105: Wing 105
- 8 CH120: Change 120
- 9 125
- 10 D125: Defense 125
- 11 T125: Tornado 125
- 12 130
- 13 S130: Shield 130
- 14 WA130: Wing Attacker 130
- 15 135
- 16 145
- 17 AD145: Armor Defense 145
- 18 BD145: Boost Disk 145
- 19 C145: Claw 145
- 20 DF145: Down Force 145
- 21 ED145: Eternal Defense 145
- 22 GB145: Gravity Bowl 145
- 23 H145: Horn 145 (First Mold)
- 24 H145: Horn 145 (Second Mold)
- 25 M145: Move 145
- 26 R145: Rubber 145
- 27 SW145: Switch 145
- 28 TR145: Triple Roller 145
- 29 UW145: Upper Wing 145
- 30 V145: Variable 145
- 31 W145: Wing 145
- 32 WD145: Wide Defense 145
- 33 160
- 34 TH170: Triple Height 170
- 35 230
- 36 E230: Elevator 230
85
85 is the lowest Spin Track currently available. 85 shows valuable use in Attack customizations, but the main downfall is that its low height makes it easy for it to scrape on the stadium floor. 85 is a top tier Track for Attack and Stamina customizations.
Beyblade: Mercury Anubius 85XF, Omega Dragonis 85XF, MF-H Pegasis 85RF, Gravity Perseus (Stamina Version)85DS, Hell Horuseus 85RS, Cloud Lyra 85SF, Meteo L-Drago (Rush Version)85LF
90
- Weight: 0.9 grams
90 was the lowest Track until the release of 85 with Mercury Anubis. Its low height is good for both low Attack customizations and low Stamina customizations, but is outclassed slightly in both regards by the aforementioned 85.
Beyblade: Quetzalcoatl 90WF, Bakushin Susanow 90WF, MF-F Burn Cancer 90WD, Screw Capricorne 90MF, Divine Fox 90W²D, Wing Pegasis 90WF
100
- Weight: 1.0 grams
This track is currently the third lowest track available, but is outclassed in terms of Attack and Stamina by the 85 and 90 Tracks. 100 usually has no problem with floor scrapes, and while it is generally an outclassed part, is still competitively viable, particularly in Attack customizations where it is able to make good contact with most opposing Beyblades.
Beyblade: Capricorne 100HF, Libra 100F, Heat Pegasis 100WB, Wind Aquario 100HF/S, Lightning L Drago 100HF, Cyber Pegasis 100HF, Wind Sagittario 100SD, Libra 100D, Rock Libra 100WD, Killer Escolpio 100D, Burn Escolpio 100RF, Ray Gil 100RSF, Hell Herculeo 100XF, Blitz Unicorno 100RSF
105
- Weight: 1.0 grams
This track is currently the fourth lowest track available, but is outclassed in terms of Attack and Stamina by the 85, 90, and 100 Tracks. 105 has no problem with floor scrapes, but still is an outclassed part and should only be chosen when none of the aforementioned Tracks are available.
Beyblade: Pegasis 105F, Leone 105F, Wolf 105F, Bull 105S, Bull 105D, Aquario 105F, L Drago 105F, Aquario 105B, Storm Pegasis 105RF, Clay Wolf 105B, Flame Bull 105WB, Tornado Heracleo 105F, Flame Gemios 105CS, Burn Sagittario 105HF, Hyper Aquario 105F
DF105: Downforce 105
Beyblade: L-Drago Destroy DF105LRF Gold Armored Ver., Beyblade Ultimate DX Set
LW105: Left Wing 105
Beyblade: Meteo L-Drago LW105LF, Meteo L-Drago (Assault Version)LW105JB
W105: Wing 105
- Weight: 1.2 grams
Wing 105, or W105, consists of two curved wing-like fins that slant downwards, similar to DF145. The main purpose of this Track is to push air upwards to provide extra Stamina, but the effect this Track produces is negligible, therefore it has as much competitive value as a regular 105 track. W105 should only be used in the absence of 85, 90, and 100 in both Stamina and Attack customizations.
Beyblade: Galaxy Pegasis W105R²F
CH120: Change 120
- Weight: 2.7 grams
CH120 is unique as it features a height-changing gimmick. The user is allowed a choice of using 120 or 145 as the Track's height. This is done by rotating the bottom portion of the Track and pulling/pushing the central part out/in, and then rotating the bottom portion back to lock the height. Importantly, this can be done between each round of a match, as it does not involve any part-swapping.
The advantages of this Track are plentiful. Its most obvious benefit is allowing the user to change the height of their Beyblade between rounds; this means that the user can adapt their strategy to counter the opponents during a match. CH120 is currently the only Track featuring a 120 height. This height is useful for many Attack types.
Beyblade: Mad Cancer CH120FS, Dark Cancer CH120SF, Dark Cancer CH120FS
125
- Weight: 1.0 grams
The 125 Track is a midway between the 105 and the 145 Tracks. Utilised in mid-height stamina combos, it is more difficult to destablise compared to 145 height stamina combos. It has declined in popularity as the choice mid-height track due to the release of T125 and D125.
Beyblade: Bull 125SF, Aries 125D, Death Quetzalcoatl 125RDF
D125: Defense 125
Defense 125 is similar to 125 and T125. Apart from the shifts in weight distribution and air resistance, there are few notable differences. The ring serves no significant defensive purposes. D125 is an outclassed track for Stamina and Defense customizations. It can be used in some Attack customizations.
Beyblade: Wolf D125B, Pisces D125BS, Rock Orso D125B, Counter Leone D125B, Ray Unicorno D125CS
T125: Tornado 125
- Weight: 1.7 grams
T125 has four upward-facing wing protrusions spaced apart widely. The Track is designed to work in a similar way to DF145, although the effect it produces is negligible. The performance of this Track is similar to D125. It is used in some Attack and Stamina customizations.
Beyblade: Flame Libra T125ES, Thermal Pisces T125ES, Rock Escolpio T125JB, Grand Ketos T125RS, Scythe Kronos T125EDS
130
S130: Shield 130
WA130: Wing Attacker 130
- Weight: 2.2 grams
WA130 is a 130-height Track with two aerofoil-shaped wings that rotate freely around the Track. By removing this piece, and flipping it over, the direction of the wings can be changed. These wings are negligible in battle: while they offer minor protection against lower Attack-Type opponents, there are better Tracks for this purpose. As the wings can scrape along the stadium floor, causing a loss of spin, WA130 is useless in Stamina combinations.
The main appeal of this Track is its height. The 130 height has proven useful in certain Attack customisations. However, as it cannot make contact with lower opponents due to its free-spinning nature, it is considered less useful for this purpose than S130. In addition, the most popular user of this height, Fang, already comes with a plain 130 Track in its only release, Fang Leone 130W²D. As WA130 offers little advantage over 130, it is not considered a worthwhile purchase.
Beyblade: Thermal Lacerta WA130HF
135
- Weight: 1.40 grams
135 is the only Track released at this height and features no gimmick. Due to its odd height, it is rarely considered over the taller 145 Tracks and the shorter 120 and 125 Tracks, because it is usually preferred if customizations are either tall, either short, not in between. Average height produces only average effect, a poor mix of what a Metal Wheel can do at short and tall heights.
Beyblade: Burn Phoenix 135MS
145
- Weight: 1.5 grams
This track is a regular, non-gimmicked track at the 145 height. It can be used in Stamina customs to great effect to to its tall height, but has been outclassed for wobbler customs by 230. It used to be on par for Stamina customs with DF145, but AD145 offers better Stamina on a 145 height, and 85 offers better Stamina in general.
Beyblade:Sagittario 145S, Leone 145D, Rock Leone 145WB, Earth Aquila 145WD, Basalt Horogium 145WD, Kreis Cygnus 145WD, Pirates Orojya 145D
AD145: Armor Defense 145
BD145: Boost Disk 145
- Weight: 8.0 grams
BD145 shares a similar trait with its partner Hell, in that, like Hell is one of the widest Metal Wheels ever released, BD145 is the widest Track ever. This Track is unique both because of its width and also its ability to change modes. Changing modes is similar to how it is done with SW145, however this time, instead of removing the changeable part from the bottom and flipping it, it is removed from the top and then flipped. BD145 has two modes:
Normal Mode
In Normal Mode the "Boost Disk" sits lower on the Track, which causes most Beyblades to scrape the Beystadium floor easily due to the three downward facing protrusions. However, when using a taller Bottom such as RF, this tendency is lessened somewhat, and the wide diameter of BD145, while it is not able to necessarily provide Smash Attack, it assists in "pushing" the opposing Beyblade out of the Beystadium.
Boost Mode
Boost Mode works exclusively in combination with Hell. The three upward facing protrusions on BD145 go past the bottom of the Metal Wheel into the gaps of Hell itself and unlike Normal Mode, there is absolutely no space between the Metal Wheel and Boost Disk. This mode has proven to be incredibly effective in Stamina, Defense, and even Attack customizations.
Beyblade: Hell Kerbecs BD145DS
C145: Claw 145
- Weight: 3.2 grams
C145 has three wings which extend outwards, each separately joined onto the underside of the Track. These are free moving, and hence when the Beyblade is launched, these point outwards due to spin velocity. Their free moving nature make them very effective for defensive purposes, as they are able to withstand low hits to the Track without significant spin loss.
Although C145 was a good Defense track at the time of its release, it has since then been outclassed by GB145, 230, and BD145.
Beyblade: Flame Sagittario C145S
DF145: Down Force 145
- Weight: 3 grams
DF145 has four upward facing wings protruding from the top of the Track, which aside from giving it extra weight are meant to push air downwards. It is now outclassed for use in Stamina combinations. Instead, tracks such as AD145, 145, 100, 90, and even 85 are used.
Beyblade:Libra DF145BS, Virgo DF145BS, Gemios DF145FS, Dark Wolf DF145FS, Killer Gemios DF145FS
ED145: Eternal Defense 145
- Weight: 3.6 grams
ED145 features three “wings” which rotate around the Track freely. The wings are similar to that of WD145. Because of their free-spinning nature, they can be used in Defense customisations, such as MF Libra ED145WB; however, the defensive capabilities of this part are not as effective as C145, as it does not absorb hits as successfully. The wings which rotate are hindered without the mechanism of a bearing, hence creating a force of friction between the wings and the body of the Track, in turn resulting in less significant damage absorption. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and ED145, hence causing a lot of recoil and spin reduction to the Defense customization.
Beyblade: Clay Aries ED145B
GB145: Gravity Bowl 145
- Weight: 4.5 grams
GB145 is a wide, round track featuring two free moving metal balls. These balls move toward the outside of the Track while spinning, causing additional spin retaining force, similar to Draciel Metal Ball Defenser's Metal Ball Base from the plastic generation. Weighing in at 4.5 grams, GB145 is currently one of the heaviest Tracks available, and as such is useful in Defense customizations. At release, it was seen by some as inferior to C145 due to the lack of energy-absorbing free spinning wings, making it not as effective as against low attackers such as Quetzalcoatl 90RF, which were popular at the time.
Where GB145 does shine is when it is utilized in Defense customizations against high CH120-based Attackers, such as MF Lightning L Drago CH120RF. These types of Attackers do not aim to hit the Track, and thus the free spinning wings of C145 are not necessary, and you instead get a significant increase in the overall weight of the customization. However, it has been outclassed for Defense customizations by BD145 and TH170.
Beyblade: Earth Virgo GB145BS, Infinity Libra GB145S
H145: Horn 145 (First Mold)
- Weight: 4 grams
H145 has two wings with two various protrusions, representing the horns of a Bull surrounding its perimeter. These four points are meant to provide Smash Attack, and they do succeed on some levels. However, because the horns are so pronounced, and because the gaps between the wings are so wide, significant recoil is produced, especially when used in combination with small Metal Wheels that allow the Horns to extend well past the perimeter of the Wheel.
While H145 may not be an entirely noteworthy part as far as competitive customizations go, it is still quite a fun part to play with. You can score many impressive KO's with the recoil it produces in the first few seconds of a battle, but at the same time, this recoil does work against you in some battles, causing a self-KO or if not, a severe loss of Stamina.
Beyblade: Dark Bull H145SD
H145: Horn 145 (Second Mold)
- Weight: 4.3 grams
H145 has two different molds. The first version's wings were not reinforced in anyway, so they were prone to breakages in some cases. The second mold which was brought into production a couple months after it was originally released rectified this problem by reinforcing the wings with a significant amount of plastic between the inside of the wings and the outside of the Track. This increased the weight of the Track to 4.3 grams, only .2 grams lighter than the second heaviest Track, GB145. The increased weight not only reduces breakages, but it also marginally helps reduce the recoil it produces.
Beyblade: Dark Bull H145SD
M145: Move 145
- Weight: 4.2 grams
M145 is a round Track, with a mode change gimmick. The connectors which the Bottom attach to can be moved into two different modes, designated as Large Jump and Small Jump.
When the connectors are manually moved to the Large Jump position, the connectors are located off center. The Bottom is therefore off center, and the Beyblade moves erratically, and will bounce up and down on the Stadium floor.
In the Small Jump position, the connectors are still slightly off center, but less so than Large Jump mode. In this position, the Beyblade will not jump nearly as much; instead, it will move with far more regularity.
M145 bounces most vigorously when used with Sharp series Bottoms, such as Sharp and Ball Sharp. It's also the first part in the whole Beyblade toyline to have a real, effective jumping gimmick, regardless of how useful it is.
This Track's gimmick is seen as purely for entertainment and interest; it has yet to be used in any competitive customizations, as it is too unpredictable. When the Beyblade is temporarily in the air when it is bouncing, it is extremely easy to KO, as its friction with the floor is zero. Beyblades using this Track also suffer from extremely low Stamina, as the off center Bottom disrupts the rotation severely.
TAKARA-TOMY's M145 is reportedly less solid in its mode change than Hasbro's. The connectors, upon considerable and punctual impact, can slide into their other position on their own, which is against the nature of the Track's gimmick.
Beyblade: Storm Capricorne M145Q
R145: Rubber 145
- Weight: 4.7 grams
R145 consists of three wings similar in shape to WD145, but instead the wings are made of a hard rubber. The concept behind the track was to deflect lower attackers and absorb impact. However, it suffers the same problems that WD145 does, in that it's possible for the attacker's Wheel to be caught in between the Wheel and R145, causing recoil and spin reduction in the process. For this reason, R145 is outclassed as a Defense Track by other options such as GB145, BD145, and 230.
While outclassed in Defense customizations, R145 has found use in Attack customizations due to its three wing shape and fairly heavy weight compared to most tracks, which helps to reduce recoil.
Beyblade : Rock Giraffe R145WB
SW145: Switch 145
- Weight: 4.2 grams
SW145 has three 'wings'. The gimmick of this Track is the ability to change from Attack to Defense by taking off the wings, and then putting them on the opposite way. The purpose of this is the ability to adapt to opponent Beys. In Attack mode, which is denoted by six grey claw-like stickers on the underside, the pointed ends of the Track are used for Smash Attack; meanwhile in Defense mode, shown by three triangular blue stickers, the edges are more rounded, in order to deflect opponent Beys. The modes are reversed for Left-Spin Beys. Testing has shown that SW145 is quite useful at attacking lower opponents in a similar fashion to H145 and R145. It is however outclassed for Defense purposes by GB145, BD145, and 230 due to the recoil it produces.
Beyblades: Poison Serpent SW145SD, Shinobi Saramanda SW145SD
TR145: Triple Roller 145
UW145: Upper Wing 145
V145: Variable 145
W145: Wing 145
- Weight: 2.2 grams
W145 is a normal 145 Track with six sharp wings that are slightly angled. The pointy ends are however cut off to form, overall, more of a dodecagon. It is based off of W105, T125, and DF145, and likely produces a negligible downforce effect.
Beyblade: Samurai Ifraid W145CF
WD145: Wide Defense 145
- Weight: 3.6 grams
WD145 features three “wings”. The wings are similar to that of ED145, the only difference being that its wings cannot spin freely. The defensive capabilities of this part are outclassed in all areas by other Defensive Tracks, such as C145, GB145, and 230, as it does not absorb hits as successfully. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and WD145, causing a lot of recoil and spin reduction in the process.
Beyblades: Escolpio WD145B, Grand Ketos T125/WD145RS
160
TH170: Triple Height 170
- Weight 4.39 grams
TH170 contains a height-changing Track similar to CH120; it can change between 170, 195, and 220. And unlike CH120, TH170 has no mechanical problems that cause it to change height mid-battle, like many CH120's do.
TH170 is infinitely more versatile than 230 because of its height change ability. While 230 is easily KOed by 145-height Attack customizations due to its height, TH170 can stand up against them if necessary with the two lower heights it can change down to: 170 and 195. And it can also fare well against low-Track Attack customizations just as well as 230 can when used at the 220-height. Although, it should be noted that due to the height change mechanism of the Track, the design of TH170 is not as funnel-like and smooth as 230's is. As a result, low-Track Attackers could possibly garner more success against TH170 at the 220-height than they would against 230. This is simply one minor caveat though; TH170's outstanding ability to adapt to countless situations more than makes up for it.
In general, the 170 and 195 heights are best used against 145-height Attack and Stamina combinations, while the 220 height is best used for outspinning 230-height Stamina customs, as well as low-track Attack, Defense, and Stamina combinations.
Beyblade: Beat Lynx TH170WD
230
- Weight 4.1 grams
230 is the tallest Track released thus far. 230 is part of the Maximum Series, and is labeled as the Maximum Height for Tracks. 230 has six indents near the top of the Track that sharpen downwards to about the half of the Track. 230 is rounder and thicker than regular Tracks with no gimmicks in order to protect it structurally as it comes into regular contact with opposing Wheels. Its round and smooth shape results in significantly less recoil than if it were based on the traditional hexagonal Track shape. Since 230 is so tall, it can wobble at great lengths for extra Stamina, defeating various Stamina customizations with lower Tracks. From a defensive viewpoint, it uses its height as an advantage to protect itself from low incoming Attacks, by protecting the Metal Wheel from major contact while using the reinforced plastic to absorb most of the shock. As a result of this, 230 can defeat most low Attack customizations under the 120 height when paired with other top-tier Defense parts.
230 also has some notable weaknesses, however. As a Defense Track, 230 is extremely susceptible to tall Track Attack types in the opposite spin direction such as MF Lightning L Drago BD145LRF and MF Gravity Perseus BD145RF. Additionally, TH170 at 220 height is successful against 230-based customizations, while also offering height-based versatility at the same time.
This play of good defense against low Beyblades and weakness against high Attackers is highly due to the fact that low tops hit it exactly in its center of gravity. Most of the weight is obviously at the top of the Beyblade using 230, however the Track itself also possess a considerable mass, and the sum of those weights brings the center of gravity exactly around where 120-based Beyblades attack. Usually, the lower the center of gravity, the better, but as long as it is targeted, the object retains a certain balance. If it gets hit away from that center of gravity vertically, then the object will lose its stability, which is what happens with 230.
Beyblade: Flame Byxis 230WD, Duo Uranus 230WD, Flash Sagittario 230WD