Metal Fight Beyblade - Bottom List
Contents
- 1 B: Ball
- 2 WB: Wide Ball
- 3 D: Defense
- 4 SD: Semi-Defense
- 5 WD: Wide Defense
- 6 S: Sharp
- 7 BS: Ball Sharp
- 8 ES: Eternal Sharp
- 9 FS: Flat Sharp
- 10 F: Flat
- 11 WF: Wide Flat
- 12 SF: Semi-Flat
- 13 RF: Rubber Flat
- 14 HF: Hole Flat
- 15 HF/S: Hole Flat/Sharp
- 16 RS: Rubber Sharp
- 17 DS: Defense Sharp
- 18 CS: Coat Sharp
B: Ball
The Bottom Ball’s tip is, as its name suggests, shaped like a ball. This hemispherical shape provides a large area for the Bottom to make contact with the Stadium floor; hence increasing friction and making it more difficult to knockout. B’s shape also makes it likely to stay in the central areas of the Stadium, hence maximizing the customization’s distance from the Stadium exits. B is therefore suitable for defensive purposes, although has been outclassed with the release of WB. One advantage it holds over Wide Ball is that it has more Stamina, and does not require a weakened launch; B can be used if WB is not available. However, both have been outclassed by rubber bottoms such as CS and RS.
Beyblades: Wolf D125B, Escolpio WD145B, Clay Aries ED145B, Counter Leone D125B
WB: Wide Ball
WB is essentially B, with a larger spherical surface, hence “wide”. As a result, it is seen as an improvement over B in terms of Defensive qualities. This is because of the greater surface area in contact with the Stadium floor at any one time. However, because of this wider contact area, the Bottom also causes more movement compared to B. This is disadvantageous when facing an Attack type, because the Defense customization is closer to the Stadium exits, hence increasing the likelihood of a KO. To prevent this, many launch WB-based customizations at about 60-70% power, meaning that the Beyblade itself stays in the centre, while retaining the defensive qualities of WB. Although WB was the preferred choice for Defense customizations for a long time, it has since then been outclassed by CS, RSF, and RS.
Beyblades: Rock Leone 145WB, Rock Giraffe R145WB
D: Defense
This is a Defense Bottom, which acts as a wider version of a Sharp tip. When hit by an opponent, a Beyblade with this Bottom will have lessened recoil and will recover from attacks more efficiently than a Sharp Tip. However, while recovering, the Defense Bottom will cause the Beyblade to lose some stamina, caused by the added friction.
Beyblades: Leone 145D, Aries 125D, Vulcan Horuseus 145D
SD: Semi-Defense
- Weight: 0.5 grams
Just as the Semi-Flat Bottom has a sharper tip than Flat, so too does Semi-Defense when compared to Defense. Before the release of SD, D was the absolute best Stamina Bottom available, but SD quickly took over the top spot.
SD is not able to wobble as much as D, so for defensive purposes, D should still be chosen over SD if you are trying to add some Stamina to your Defense custom. That being said, WD would be a better choice than D for that situation, and also arguably for Stamina as well because with the even wider tip. With it, it is allowed to circle the stadium in some situations when it is on a larger angle towards the end of a battle, thus outspinning D or SD based opponents. However, sometimes this does not happen, and SD easily knocks over the wobbling WD custom before it topples over itself.
It really comes down to personal preference when deciding whether to use SD or WD because they are so closely matched. For pure Stamina it impossible to tell which would win a given match, but WD would prepare you for more situations by being able to take hits better than SD. Test both and decide for yourself which one works best for what you are trying to do.
Beyblades: Dark Bull H145SD, Poison Serpent SW145SD
WD: Wide Defense
Wide Defense, as its name implies is the widest of the “Defense” series of Bottoms (D, SD, and now WD). This brings numerous advantages, but also some disadvantages when compared to the other “Defense” Bottoms. Because of its massive width that reaches the edge of the Bottom's perimeter, it is able to wobble at a significantly larger angle for a longer period of time than D or SD, and at a much lower spin rate. This can be advantageous in many battles, particularly those between two Stamina types when they are about to topple over; however, if you happen to have a weaker shot than your opponent who is using something such as Virgo DF145SD, WDs low spin rate towards the end of the battle will make it extremely easy for the opponent to knock it completely over. This low spin rate towards the end of the battle is created because in the process of wobbling at such a large angle, more friction is made with the stadium floor, thus decreasing its Stamina. This is all avoidable however if your shot is at least as powerful as your opponent, as the extra time it is able to spin on an angle will allow you to narrowly outspin your D or SD based opponent.
WD has significant defensive capabilities as well, but because it still uses a form of sharp tip, its friction with the stadium floor is decreased, which as a result makes it easier to knock around than something like WB which has much more friction with the stadium floor. WD does of course offer superior Stamina to WB which in rare cases would be an advantage, but WB more often than not has enough Stamina to outlast Attack types.
Beyblades: Earth Aquila 145WD, Gravity Perseus AD145WD, Flame Byxis 230WD, Basalt Horogium 145WD, Beat Lynx TH170WD
S: Sharp
The Sharp Bottom offers very little movement and as such provides no attack potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of spin velocity. However, due to the fine nature of the tip, the Bottom is easily knocked off balance, and hence is outclassed by superior alternatives such as D or SD.
Beyblades: Sagittario 145S, Flame Sagittario C145S, Infinity Libra GB145S
BS: Ball Sharp
BSs performance is quite similar to that of S. BS offers very little movement and as such gives no Attack potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of spin velocity. BS has decent Stamina, but because the tip is so fine, it experiences the same balance issues that S does. Both D and SD are much better choices.
Beyblades: Libra DF145BS, Virgo DF145BS, Pisces D125BS, Earth Virgo GB145BS
ES: Eternal Sharp
Eternal Sharp features a free-spinning tip attached to a metal shaft which is held by the Bottom. The part was one of the most heavily anticipated parts in the MFB lineup when first announced, but ES is actually a hugely disappointing part in terms of performance.
Firstly, ES lacks a metal bearing, which would significantly reduce the friction between the free-spinning tip and the rest of the Bottom. All of the best free-spinning tips, notably Bearing Core, had NSK Shield bearings which allowed unhindered spin.
Secondly, the tip shape of ES is not conducive to optimum Stamina; the sharp nature of the Bottom means it is easily destabilized. As all Sharp tips do, Eternal Sharp also has trouble regaining balance, hence making this a poor choice for Stamina. That said, ES still remains superior to BS and S as Stamina Bottoms.
Beyblades: Flame Libra T125ES, Thermal Pisces T125ES
FS: Flat Sharp
FS features a flat tip with a smaller, sharper tip in the centre. As a result, when launched at a straight angle, the Beyblade spins on this sharp tip, with very little movement. However, when tilted, either from the contact of an opposing Beyblade or from the launch, the Bottom moves in an offensive pattern. However, it suffers from the same problems as other Balance Bottoms, in that the two qualities are compromised, resulting in mediocre performance in both fields.
Beyblades: Gemios DF145FS, Dark Wolf DF145FS, Killer Gemios DF145FS, Mad Cancer CH120FS
F: Flat
The Flat Bottom has a flat tip, which gives it an offensive movement pattern. It is the equivalent of Flat Core (HMS) or SG Flat (Plastic). It has difficulties retaining a flower pattern, due to it being plastic, which results in it having less grip on the stadium floor compared to a rubber bottom. F has been overshadowed by numerous Attack Bottoms, such as WF, RF, R2F, XF, LRF, and MF.
Beyblades: Pegasis 105F, Aquario 105F, L Drago 105F
WF: Wide Flat
- Weight: 0.6 grams
WF, like the name suggests, is a wider version of F. Its significantly larger surface area allows it to travel much faster than F. However, due to the fact that it is plastic, it is slower than RF, as it does not produce as much friction with the stadium floor and is not able to neutralize the recoil of certain Wheels as efficiently as RF. It has also much more trouble maintaining the "flower pattern" from a Sliding Shoot due to this. The upside to its lower friction is that it has much better Stamina than RF, allowing it to be used in destabilizing attackers.
Beyblades: Quetzalcoatl 90WF, Bakushin Susanow 90WF
SF: Semi-Flat
This tip is Semi-Flat. It provides a semi-aggressive movement pattern. SF exhibits increased Defense over the Sharp and Defense Bottoms due to the increased friction. The downside is that Stamina is decreased and causes the Beyblade to move around more, exposing it to an Attack type. The trade-off in stamina for stability makes it inferior to SD and WD in terms of Stamina. Semi-Flat tip is usually used in Balance type Beyblades as it combines aspects of Attack, Defense and Stamina.
Beyblades: Bull 125SF, Dark Cancer CH120SF
RF: Rubber Flat
RF, as its name implies has a flat, hard rubber tip, with a small indentation on the base of the tip. Its tip has just about the same width as WF, and is the second highest Bottom next to HF/S, which makes the shortest Track, 85, particularly useful in combination with this part.
By using its wide surface area and rubber material, the Bottom has a large amount of traction against the stadium floor, resulting in a such a fast and powerful attack pattern that it often renders itself useless by self-KOing the Beyblade it is being used on. Part of the blame for this problem can be put on the poor Tornado Ridge of the Attack Stadium, but the fact remains that RF was designed long after the release of the Attack Stadium, and should be able to maintain itself within it. To alleviate this problem it is recommended that you never use a brand new RF in any sort of competitive situation, as its likelihood of self-KOing is much higher; wear it down a little with some practice battles first. When this is done, the rapid movement of RF may subside slightly, but it becomes more controllable, and thus, more useful.
The use of rubber and the friction it creates with the stadium floor does lower its Stamina in comparison to plastic flat tips such as F and WF, but this is usually not a problem as an Attack types goal is to KO the other Beyblade, and it also helps reduce the recoil of violent wheels such as Sagittario.
Beyblade: Storm Pegasis 105RF
HF: Hole Flat
HF has a very similar movement speed to that of F, with the main difference being a slight Stamina improvement due to the hole in the middle of the tip. But, with this comes the detriment of even less grip to the stadium floor than F, and also increased fragility.
Beyblades: Capricorne 100HF, Lightning L Drago 100HF, Cyber Pegasis 100HF, Thermal Lacerta WA130HF
HF/S: Hole Flat/Sharp
HF/S is the tallest Bottom to date. HF/S’ gimmick is mode-change. The idea behind the mode-change is potent as it allows users to adapt their strategy between rounds, so that they can adjust their type to counter their opponents. The user is able to change the tip manually between Hole Flat, and Sharp, by rotating the lower portion of the Bottom:
- Sharp Mode:
There is balance problems associated with the Sharp Mode because of its height, and also just because it is a Sharp tip, which always have poor balance. There is no reason to choose this over Bottoms such as D, SD, or WD.
- Hole Flat Mode:
Compared to the original HF Bottom, the HF of HF/S is much wider to accommodate enough space for the Sharp Bottom to fit through when changed. It is just as wide as WF, and as a result, is one of the fastest moving Bottoms available aside from RF. Its usefulness in traditional low Attack customizations is somewhat hindered by it being the tallest Bottom released to date, but the speed is still there, so it does have use.
Currently there are no competitive customizations utilizing HF/S, but it is an interesting Bottom to experiment with.
Beyblade: Wind Aquario 100HF/S
RS: Rubber Sharp
As its name suggests, RS is a sharp tip made of rubber, and with that, all of the problems sharp tips are known for, as well as the poor Stamina of rubber-based bottoms, and their tendency to wear down after extensive use, are brought along with it. However, RS's primary purpose is to counteract Attack customizations. The high friction of the rubber, along with the lack of movement due to the sharp tip make it incredibly difficult to move, and thus, KO.
RS does seem to have difficulty sometimes outlasting left-spinning customs, but against right-spin Attack customs, despite it's poor balance and Stamina, it is able to effectively neutralize them.
Beyblades: Grand Ketos T125/WD145RS
DS: Defense Sharp
DS is essentially a hollowed out Defense bottom with a thinner Sharp tip placed in the middle, leaving a gap in between it and the outer "ring" that is created. There is no reason to use this Bottom over the multitude of other options available for both Stamina and Defense, such as RS, CS, WD, and SD.
Beyblade: Hell Kerbecs BD145DS
CS: Coat Sharp
The "Sharp" in "Coat Sharp" is derived from the standard plastic S series Bottoms, while the "Coat" refers to the rubber coating that now surrounds the sharp tip. CS acts similar to FS and the Metal Change Core from the HMS era.
Because of the rubber coating, different –sometimes odd– attack patterns can be produced by CS. When launched at an angle or hit onto the Beystadium's slope, it will move more aggressively due to the increase in the amount of traction going from the sharp tip, to the rubber coating. Unforunately however, when CS will begin to move aggressively is often unpredictable, and when it does happen, it usually circles the Tornado Ridge, rather than sweeping into the centre of the Beystadium, as if you had Banked or done Sliding Shoot. That said, while CS's aggressive movement can be unpredictable, this is often not a large issue, because some CS's actually cannot be shot or hit into "attack mode" at all. This can be a boon or bane depending on what your Beyblade and strategy is.
CS's also has top-tier Defense capabilities, particularly the ones which have trouble moving aggressively. The rubber coat allows for more friction once it gets moved onto the Beystadium's slope, causing more grip, which helps in defending against oncoming attacks.
While the defense that the rubber coating of CS provides is good, it is unquestionably inferior to that of RS and RSF. However, what you might lose in defensive ability, you more than gain back in Stamina; for this reason, CS is often used over RS and RSF, which both have incredibly poor Stamina. CS is even used over Bottoms such as those from the Defense series (WD, SD, etc.) as well sometimes, especially on higher Tracks such as 230, which are only made stronger with the additional height of CS, without sacrificing very much Stamina.
Beyblade: Ray Unicorno D125CS